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CSVN enemy Reinforcement - CSVN_enemyReinforcement.js

Plugin desc : Enemy calling reinforcement

License : MIT License

Author : cursed_steven

Website : https://github.com/cursed-steven/rmmz/blob/main/CSVN_enemyReinforcement.js

Desc page : https://note.com/cursed_steven/n/nb22a144083fd

Download Page : https://raw.githubusercontent.com/cursed-steven/rmmz/main/CSVN_enemyReinforcement.js

File name : CSVN_enemyReinforcement.js

Help of plugin :

* @target MZ
 * @plugindesc Enemy calling reinforcement
 * @base PluginCommonBase
 * @orderAfter PluginCommonBase
 * @author cursed_steven
 * @url https://note.com/cursed_steven/n/nb22a144083fd
 *
 * @help CSVN_enemyReinforcement.js
 *
 * Implement the enemy action that calls the set enemy as a
 * reinforcement by writing a meta tag in the memo field.
 * If you write <Summon: a, b, c ...> (a, b, c are enemy character IDs)
 * in the memo field of the enemy character, the enemy character to be
 * called will be randomly selected from them.
 *
 * Create a common event that turns on the switchId of the plugin
 * setting value, and put it in the action of the enemy character
 * who calls the reinforcement.
 *
 * This plug-in is intended for use in front view.
 * Someone please make one for thw side view.
 *
 * Known bugs:
 * The processing of the next battler's action may be interrupted before
 * the execution timing of the processing of summoning, in which case
 * reinforcement will be delayed.
 *
 * Terms:
 *  No permission needed for change or re-distribute this plugin.
 *  But I will be glad to being informed you used or reffered this.
 *
 * @param successed
 * @text successed
 * @type text
 * @default %1 summoned newly!
 * @desc message for success.
 *
 * @param failed
 * @text failed
 * @type text
 * @default but no one has come!
 * @desc message for failure.
 *
 * @param enemyId
 * @text temporary var ID
 * @desc var ID to store enemyID temporarily.
 * @type variable
 *
 * @param switchId
 * @text switch ID
 * @desc ID of the switch to be turned on at the Summoning common event.
 * @type switch

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