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CSVN madangun - CSVN_madangun.js
Plugin desc : skills that reserves a skill over one turn and executes it in the next or after
License : MIT License
Author : cursed_steven
Website : https://github.com/cursed-steven/rmmz/blob/main/CSVN_madangun.js
Desc page : https://note.com/cursed_steven/n/n5206c66a0db7
Download Page : https://raw.githubusercontent.com/cursed-steven/rmmz/main/CSVN_madangun.js
File name : CSVN_madangun.js
Help of plugin :
* @target MZ * @plugindesc skills that reserves a skill over one turn and executes it in the next or after * @base PluginCommonBase * @orderAfter PluginCommonBase * @author cursed_steven * @url https://note.com/cursed_steven/n/n5206c66a0db7 * * @help CSVN_madangun.js * * Skill Type A: Includes skills that "reserve only" * the corresponding skill execution. * Skill type B: Includes skills that are executed only after * booking from skill type A. * * Skills included in skill type A: * Range "None" When available "Battle screen", * Hit type "Necessary" Set a common event for the effect. * In the memo field, enter the ID of the skill to be reserved * in the form of <ReserveSkill: 999>. * * Common events when using skills included in skill type A: * Give the skill user a dedicated state and assign the ID of * the skill used to the dedicated variable. * * Dedicated state: * Not subject to behavioral restrictions. * Skill type addition / skill type B is added to the feature. * * Skill type B: * Without moving to the selection of skills included in skill type B, * activate the reserved skill on the spot and cancel the dedicated state. * * With the above flow, the operation of * "activating a certain skill after making a reservation" is realized. * * @param skillTypeB * @text Skill type B (reserved side) * @desc * @default * @type number * * @param reservedStateId * @text State indicating that a skill is reserved * @desc * @default * @type state * * @param varIdReserveSkillId * @text State indicating that a skill is reserved * @desc * @default * @type variable