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RX T Effect Uncertain Skills - RX_T_Effect_Uncertain_Skills.js

Plugin desc : You will be able to create skills whose effects are always indeterminate.

License : MIT License

Author : TYPE74RX-T

Website : https://w.atwiki.jp/type74rx-t/pages/221.html

Desc page : https://w.atwiki.jp/type74rx-t/pages/221.html

Download Page : https://raw.githubusercontent.com/munokura/RX_T-plugins/refs/heads/main/RX_T_Effect_Uncertain_Skills.js

File name : RX_T_Effect_Uncertain_Skills.js

Help of plugin :

* @target MV MZ
 * @plugindesc You will be able to create skills whose effects are always indeterminate.
 * @author TYPE74RX-T
 * @url https://w.atwiki.jp/type74rx-t/pages/221.html
 *
 * @param SystemWord in Notes
 * @text System word
 * @desc System word to fill in the notes field
 * @default EffectUncertain
 * @help effect uncertain skills
 *
 * This plugin is compatible with RPG Maker MV and RPG Maker MZ.
 *
 * ◆Summary
 * You can create a skill whose effectiveness is always uncertain.
 *
 * ◆Usage
 * Fill in the notes section of the skill.
 *
 * For example:If you want to have a random selection of
 *             skill IDs 4, 6, and 10 skills
 * <EffectUncertain:4, 6, 10>
 *
 * [Notes]
 * You don’t need to worry about the plugin parameters.
 * It’s just that the way you set up the notes field is different depending
 * on whether you are using the English or Japanese version.
 *
 * Also, starting with this version, the target of the effect also changes
 * depending on a randomly selected skill.
 *
 * [Spec]
 * 1.The basic settings, activation, message, weapons required,
 *   and cost required will be for skills set to indeterminate effect skills,
 *   not for randomly selected skills.
 * 2.Running away, or setting up a skill that has the same effect as this, 
 *   may not work well.
 * 3.Setting this to a skill you don’t use in combat has no effect.
 * 
 * ◆License
 * This plugin is released under MIT license.
 * http://opensource.org/licenses/mit-license.php

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