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NRP Auto Heal - NRP_AutoHeal.js
Plugin desc : v1.03 It enables the "Auto Heal" command.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)
Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_AutoHeal.js
Desc page : http://newrpg.seesaa.net/article/480069638.html
Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_AutoHeal.js
File name : NRP_AutoHeal.js
Help of plugin :
It enables the "Auto Heal" command. * When you run it from the menu screen, etc., * your party members will automatically use the skill to heal. * * ------------------------------------------------------------------- * [Main Specifications] * ------------------------------------------------------------------- * - The "Auto Heal" command can be added to the menu. * - It is also possible to call it from a plug-in command. * - Can also cure registered states. * (In the initial state, this only applies to dead and poison) * - Automatically selects skills * that consume as much energy as possible. * - You can change the conditions that determine * who can use the healing skill. * For example, those with high MP, those with efficient skills, etc. * - You can also set it to heal up to XX% of your maximum HP. * - You can choose how the message is displayed. * - You can choose whether or not to include reserve members. * * ------------------------------------------------------------------- * [Usage] * ------------------------------------------------------------------- * Turning on this plugin will add "Auto Heal" command * to the menu commands. * It is also possible to call it from the plugin command * without displaying it in the menu. * You can also make finer adjustments than the plugin parameters. * * ------------------------------------------------------------------- * [Note of Skills] * ------------------------------------------------------------------- * <ExceptAutoHeal> * Excludes the specified skill from "Auto Heal". * * ------------------------------------------------------------------- * [Plugin Command (MZ)] * ------------------------------------------------------------------- * You can execute "Auto Heal" from the event. * "TargetHpRate", "SuccessSwitch", * and "FailureSwitch" can be specified. * The details are the same as for the plugin parameters, * so we will skip them. * * ------------------------------------------------------------------- * [Plugin Command (MV)] * ------------------------------------------------------------------- * > nrp.autoHeal.start * You can execute "Auto Heal" from the event. * You can also specify options by specifying the following in advance. * * > nrp.autoHeal.targetHpRate XX * If the HP is less than the specified value %, * it will perform a healing. * * > nrp.autoHeal.successSwitch X * When healing is successful, * the switch with the specified number will be turned on. * * > nrp.autoHeal.failureSwitch X * When healing is failed, * the switch with the specified number will be turned on. * * The following is a running example of everything together. * ※Call it line by line. * * nrp.autoHeal.targetHpRate 90 * nrp.autoHeal.successSwitch 1 * nrp.autoHeal.failureSwitch 2 * nrp.autoHeal.start * * ------------------------------------------------------------------- * [About Displaying Messages] * ------------------------------------------------------------------- * When "Auto Heal" is performed, the result is displayed as a message. * However, according to the RPG Maker specifications, * it is not possible to display messages on the menu screen. * Since this is a forced realization, * there is a possibility of conflicts and other problems. * In this case, please set the menu to close * after "Auto Heal" or turn off the message display. * * Also, only when closing the menu, the common event can be called. * Please use this function for performance. * * ------------------------------------------------------------------- * [Algorithm Of "Auto Heal"] * ------------------------------------------------------------------- * 1. Find the target with the lowest percentage of HP. * 2. Determine the user of the healing skill according to the settings. * 3. Find the most efficient skill for the target. * ※The skill with the largest (healing amount / consumption). * 4. Execute the healing. * 5. Repeat the above. * The process ends when no one's HP is reduced * or no one can use the skill. * * ------------------------------------------------------------------- * [Other Detailed Specifications] * ------------------------------------------------------------------- * - Only skills with the type "HP Recover" are targeted for healing. * * - Also, the calculation of the efficiency is done by a formula. * Even the amount of healing * from the use effect is not taken into account. * * - MP and TP are treated the same. * In other words, if the amount of healing is the same, * the efficiency of a skill that consumes 10 MP * and a skill that consumes 10 TP are considered equal. * * - To calculate the amount of healing, run the skill formula internally. * Note that if you write the actual process inside the formula, * it will also be executed. * * - I do not guarantee complete efficiency. * It is not very efficient, especially when it comes to curing states. * For example, I did not calculate the difference in efficiency * between a skill that can cure multiple states * and a skill that can only cure one state. * It was too complicated and the author gave up on it. * * - I don't think there are many, * but recovery skills with random targets are not covered. * I can' t calculate the result, so I can' t help you. * * For more information, please see below. * http://newrpg.seesaa.net/article/480069638.html * * ------------------------------------------------------------------- * [Terms] * ------------------------------------------------------------------- * There are no restrictions. * Modification, redistribution freedom, commercial availability, * and rights indication are also optional. * The author is not responsible, * but will deal with defects to the extent possible. * * @------------------------------------------------------------------ * @ Plugin Parameters * @------------------------------------------------------------------ * * @param <Menu Command> * @desc This item is used to display the "Auto Heal" menu command. * * @param ShowMenuCommand * @parent <Menu Command> * @type boolean * @default true * @desc Add the menu command "Auto Heal". * * @param ShowMenuCommandPosition * @parent <Menu Command> * @type number * @default 5 * @desc The position to insert the "Auto Heal" menu command. * 0 will be the first. * * @param AutoHealName * @parent <Menu Command> * @type text * @default Auto Heal * @desc Set the display name for "Auto Heal". * * @param AutoHealSymbol * @text [Advanced]AutoHealSymbol * @parent <Menu Command> * @type text * @default autoheal * @desc Set the "Auto Heal" symbol. * This value can be used when working with other plugins. * * @param <Heal Setting> * @desc This item is related to the settings for the healing process. * * @param CureStates * @parent <Heal Setting> * @type state[] * @default ["1","4"] * @desc This is a list of states that are targeted for treatment. * It takes precedence over HP recovery. * * @param TargetHpRate * @parent <Heal Setting> * @type text * @default 100 * @desc If the actor's HP% is less than this value, the actor will recover. * * @param TargetHpRateVariable * @parent <Heal Setting> * @type variable * @desc It will recover if the value is less than the value of the specified variable. This setting has priority. * * @param UserPriority * @parent <Heal Setting> * @type select * @option Remaining MP @value Mp * @option Back Of The Line @value Back * @option Low Cost @value Cost * @option Balance(Remaining MP + Low Cost) @value Balance * @default Balance * @desc This condition determines the priority of the user of the healing skill. * * @param UseReserveMembers * @parent <Heal Setting> * @type boolean * @default false * @desc Even reserve members who do not participate in battle will use their healing skills. * * @param TargetReserveMembers * @parent <Heal Setting> * @type boolean * @default false * @desc Reserve members who do not participate in battle are also subject to healing. * * @param <Message> * @desc Message related items. * * @param MessageType * @parent <Message> * @type select * @option 0:None @value 0 * @option 1:Simple @value 1 * @option 2:Displays Skill Usage @value 2 * @option 3:Displays Skill Usage & Result @value 3 * @default 3 * @desc Sets the message display method. * The message in case of failure is the same in both cases. * * @param MessageShowFast * @parent <Message> * @type boolean * @default true * @desc Instant message for skill usage and results. * * @param MessageBackgroundType * @parent <Message> * @type select * @option Normal @value 0 * @option Dimmer @value 1 * @option Transparency @value 2 * @default 0 * @desc Message window background type. * * @param MessageSuccess * @parent <Message> * @type text * @default You're all recovered! * @desc This is the message upon successful healing. * Only displayed when using "1:Simple". * * @param MessageUnnecessary * @parent <Message> * @type text * @default You have no need for recovery! * @desc The message when healing is not required. * * @param MessageFailure * @parent <Message> * @type text * @default You can't recover! * @desc The message when the healing process fails. * * @param MessageWait * @parent <Message> * @type boolean * @default true * @desc Wait for the message to be processed until it is finished. * * @param <Sound> * @desc This is an item related to sound effects. * * @param SoundSuccess * @parent <Sound> * @type file * @dir audio/se * @default Recovery * @desc The sound effect that is played when you successfully recover. * * @param SoundFailure * @parent <Sound> * @type file * @dir audio/se * @default Buzzer1 * @desc The sound effect that is played when recovery fails. * * @param <Close Menu> * @desc This item is related to closing the menu after "Auto Heal". * * @param CloseMenu * @parent <Close Menu> * @type boolean * @default false * @desc Close the menu after "Auto Heal". * * @param SuccessSwitch * @parent <Close Menu> * @type switch * @desc A switch that turns on when successful. * Can be used for flash and animation. * * @param FailureSwitch * @parent <Close Menu> * @type switch * @desc A switch that turns on when failed. * * @------------------------------------------------------------------ * @ Plugin Commands * @------------------------------------------------------------------ * * @command CallAutoHeal * @desc Execute "Auto Heal". * * @arg TargetHpRate * @desc If the actor's HP% is less than this value, the actor will recover. * @type number * @max 100 * * @arg SuccessSwitch * @desc A switch that turns on when successful. * Can be used for flash and animation. * @type switch * * @arg FailureSwitch * @desc A switch that turns on when failed. * @type switch