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NRP Battle Start State - NRP_BattleStartState.js

Plugin desc : v1.00 Adds state at the start of battle.

License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation

Author : Takeshi Sunagawa (https://newrpg.seesaa.net/)

Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_BattleStartState.js

Desc page : https://newrpg.seesaa.net/article/500375292.html

Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_BattleStartState.js

File name : NRP_BattleStartState.js

Help of plugin :

Adds state at the start of battle.
 * It can be implemented as a trait of a class, equipment, enemy, etc.
 * 
 * -------------------------------------------------------------------
 * [Usage]
 * -------------------------------------------------------------------
 * Specify the following in the notes for
 * actor, class, enemy, skill, equipment, and state.
 * For skills, these are passive skills
 * that function only by being learned.
 * 
 * <BattleStartState:99>
 * A state with the specified ID is added at the start of battle.
 * 
 * <BattleStartState:1 + Math.randomInt(10)>
 * Formulas can also be used.
 * The above adds 1 to 10 states at random.
 * Math.randomInt(10) means 0-9.
 * 
 * <BattleStartState:1,2>
 * Multiple designations are also possible.
 * 
 * <BattleStartStateRate:50>
 * You can specify the probability of adding a state.
 * If omitted, the probability is 100%.
 * 
 * -------------------------------------------------------------------
 * [Terms]
 * -------------------------------------------------------------------
 * There are no restrictions.
 * Modification, redistribution freedom, commercial availability,
 * and rights indication are also optional.
 * The author is not responsible,
 * but will deal with defects to the extent possible.
 * 
 * @-----------------------------------------------------
 * @ [Plugin Parameters]
 * @-----------------------------------------------------

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