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NRP Damage Heal - NRP_DamageHeal.js
Plugin desc : v1.00 Create traits that restore MP and TP when damaged.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)
Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_DamageHeal.js
Desc page : http://newrpg.seesaa.net/article/500558062.html
Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_DamageHeal.js
File name : NRP_DamageHeal.js
Help of plugin :
Create traits that restore MP and TP when damaged. * * ------------------------------------------------------------------- * [Note (actor, enemy, class, equipment, state, skill, item)] * ------------------------------------------------------------------- * In the note of the object that holds the trait, * please include the following. * For skills, this is a passive skill * that only needs to be learned to function. * Also, any of the effects can be stacked. * * ◆HP recovery when damaged * <DamageHealHp:10> * HP recovers 10 points when damaged. * Note that it will not heal if the HP is reduced to 0 first. * * ◆MP recovery when damaged * <DamageHealMp:10> * MP recovers 10 points when damaged. * * ◆TP recovery when damaged * <DamageHealTp:10> * TP recovers 10 points when damaged. * * Formulas are available for all of the above. * In addition, you can refer to the damage taken with "damage". * You can refer to the information of skills by "skill". * * The following is an example * * <DamageHealMp:skill.mpCost> * When damage is taken, * MP is recovered for the consumption of the skill. * * <DamageHealTp:damage * 3/100> * TP is recovered for 3% of the damage received. * Note that the amount of recovery is rounded off. * * ------------------------------------------------------------------- * [Terms] * ------------------------------------------------------------------- * There are no restrictions. * Modification, redistribution freedom, commercial availability, * and rights indication are also optional. * The author is not responsible, * but will deal with defects to the extent possible. * * @------------------------------------------------------------------ * @ Plugin Parameters * @------------------------------------------------------------------