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CSVN enemy Reinforcement - CSVN_enemyReinforcement.js
Plugin desc : Enemy calling reinforcement
License : MIT License
Author : cursed_steven
Website : https://github.com/cursed-steven/rmmz/blob/main/CSVN_enemyReinforcement.js
Desc page : https://note.com/cursed_steven/n/nb22a144083fd
Download Page : https://raw.githubusercontent.com/cursed-steven/rmmz/main/CSVN_enemyReinforcement.js
File name : CSVN_enemyReinforcement.js
Help of plugin :
* @target MZ * @plugindesc Enemy calling reinforcement * @base PluginCommonBase * @orderAfter PluginCommonBase * @author cursed_steven * @url https://note.com/cursed_steven/n/nb22a144083fd * * @help CSVN_enemyReinforcement.js * * Implement the enemy action that calls the set enemy as a * reinforcement by writing a meta tag in the memo field. * If you write <Summon: a, b, c ...> (a, b, c are enemy character IDs) * in the memo field of the enemy character, the enemy character to be * called will be randomly selected from them. * * Create a common event that turns on the switchId of the plugin * setting value, and put it in the action of the enemy character * who calls the reinforcement. * * This plug-in is intended for use in front view. * Someone please make one for thw side view. * * Known bugs: * The processing of the next battler's action may be interrupted before * the execution timing of the processing of summoning, in which case * reinforcement will be delayed. * * Terms: * No permission needed for change or re-distribute this plugin. * But I will be glad to being informed you used or reffered this. * * @param successed * @text successed * @type text * @default %1 summoned newly! * @desc message for success. * * @param failed * @text failed * @type text * @default but no one has come! * @desc message for failure. * * @param enemyId * @text temporary var ID * @desc var ID to store enemyID temporarily. * @type variable * * @param switchId * @text switch ID * @desc ID of the switch to be turned on at the Summoning common event. * @type switch