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CSVN madangun - CSVN_madangun.js

Plugin desc : skills that reserves a skill over one turn and executes it in the next or after

License : MIT License

Author : cursed_steven

Website : https://github.com/cursed-steven/rmmz/blob/main/CSVN_madangun.js

Desc page : https://note.com/cursed_steven/n/n5206c66a0db7

Download Page : https://raw.githubusercontent.com/cursed-steven/rmmz/main/CSVN_madangun.js

File name : CSVN_madangun.js

Help of plugin :

* @target MZ
 * @plugindesc skills that reserves a skill over one turn and executes it in the next or after
 * @base PluginCommonBase
 * @orderAfter PluginCommonBase
 * @author cursed_steven
 * @url https://note.com/cursed_steven/n/n5206c66a0db7
 *
 * @help CSVN_madangun.js
 *
 * Skill Type A: Includes skills that "reserve only"
 *               the corresponding skill execution.
 * Skill type B: Includes skills that are executed only after
 *               booking from skill type A.
 *
 * Skills included in skill type A:
 * Range "None" When available "Battle screen",
 * Hit type "Necessary" Set a common event for the effect.
 * In the memo field, enter the ID of the skill to be reserved
 * in the form of <ReserveSkill: 999>.
 *
 * Common events when using skills included in skill type A:
 * Give the skill user a dedicated state and assign the ID of
 * the skill used to the dedicated variable.
 *
 * Dedicated state:
 * Not subject to behavioral restrictions.
 * Skill type addition / skill type B is added to the feature.
 *
 * Skill type B:
 * Without moving to the selection of skills included in skill type B,
 * activate the reserved skill on the spot and cancel the dedicated state.
 *
 * With the above flow, the operation of
 * "activating a certain skill after making a reservation" is realized.
 *
 * @param skillTypeB
 * @text Skill type B (reserved side)
 * @desc
 * @default
 * @type number
 *
 * @param reservedStateId
 * @text State indicating that a skill is reserved
 * @desc
 * @default
 * @type state
 *
 * @param varIdReserveSkillId
 * @text State indicating that a skill is reserved
 * @desc
 * @default
 * @type variable

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