Welcome to PGMZ! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
MNKR Move Event Point MZ - MNKR_MoveEventPointMZ.js
Plugin desc : Adds a plugin command that moves the specified event to the specified coordinates on the map.
License : MIT License
Author : munokura
Website : http://x.com/munokura
Desc page : https://raw.githubusercontent.com/munokura/MNKR-MZ-plugins/master/MNKR_MoveEventPointMZ.js
File name : MNKR_MoveEventPointMZ.js
Help of plugin :
@target MZ @url https://raw.githubusercontent.com/munokura/MNKR-MZ-plugins/master/MNKR_MoveEventPointMZ.js @plugindesc Adds a plugin command that moves the specified event to the specified coordinates on the map. @author munokura @license MIT License @help Adds a plugin command that moves a specified event to a specified coordinate on the map. Similar to the player’s touch movement, it moves while avoiding obstacles up to the coordinate. Event ID - -1: Player / 0: Executing Event / 1 or higher: Event ID on the map X Coordinate - X coordinate within the map Y Coordinate - Y coordinate within the map Wait - Wait until completion/No # Notes This plugin uses the same mechanism used by RPG Maker’s player to move to specified coordinates by touch. Specifying a location far off-screen is likely to cause problems. It is recommended to specify closer coordinates. # Terms of Use MIT License. http://opensource.org/licenses/mit-license.php Modifications and redistribution are permitted without permission from the author, and there are no restrictions on use (commercial, 18+, etc.). # Acknowledgments Thank you to jp_asty for your guidance. @command moveEvewtPoint @text Moves the event to the specified coordinates. @desc Moves the event to the specified coordinates in the map. @arg eventId @text Event ID to move @desc Event ID - -1: Player / 0: Execution event / 1 or more: Event ID on the map @default 0 @arg mapX @text Destination X coordinate @desc Destination X coordinate on the map @default 0 @arg mapY @text Destination Y coordinate @desc Destination Y coordinate on the map @default 0 @arg waitOn @text Wait until completion @desc Wait until the movement is complete. @type boolean @on Wait @off No wait @default false