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RX T Effect Uncertain Skills - RX_T_Effect_Uncertain_Skills.js
Plugin desc : You will be able to create skills whose effects are always indeterminate.
License : MIT License
Author : TYPE74RX-T
Website : https://w.atwiki.jp/type74rx-t/pages/221.html
Desc page : https://w.atwiki.jp/type74rx-t/pages/221.html
Download Page : https://raw.githubusercontent.com/munokura/RX_T-plugins/refs/heads/main/RX_T_Effect_Uncertain_Skills.js
File name : RX_T_Effect_Uncertain_Skills.js
Help of plugin :
* @target MV MZ * @plugindesc You will be able to create skills whose effects are always indeterminate. * @author TYPE74RX-T * @url https://w.atwiki.jp/type74rx-t/pages/221.html * * @param SystemWord in Notes * @text System word * @desc System word to fill in the notes field * @default EffectUncertain * @help effect uncertain skills * * This plugin is compatible with RPG Maker MV and RPG Maker MZ. * * ◆Summary * You can create a skill whose effectiveness is always uncertain. * * ◆Usage * Fill in the notes section of the skill. * * For example:If you want to have a random selection of * skill IDs 4, 6, and 10 skills * <EffectUncertain:4, 6, 10> * * [Notes] * You don’t need to worry about the plugin parameters. * It’s just that the way you set up the notes field is different depending * on whether you are using the English or Japanese version. * * Also, starting with this version, the target of the effect also changes * depending on a randomly selected skill. * * [Spec] * 1.The basic settings, activation, message, weapons required, * and cost required will be for skills set to indeterminate effect skills, * not for randomly selected skills. * 2.Running away, or setting up a skill that has the same effect as this, * may not work well. * 3.Setting this to a skill you don’t use in combat has no effect. * * ◆License * This plugin is released under MIT license. * http://opensource.org/licenses/mit-license.php