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RX T Victory Motion[SV] - RX_T_VictoryMotion[SV].js
Plugin desc : You will be able to create skills whose effects are always indeterminate.
License : MIT License
Author : TYPE74RX-T
Website : https://w.atwiki.jp/type74rx-t/pages/221.html
Desc page : https://w.atwiki.jp/type74rx-t/pages/221.html
Download Page : https://raw.githubusercontent.com/munokura/RX_T-plugins/refs/heads/main/RX_T_VictoryMotion[SV].js
File name : RX_T_VictoryMotion[SV].js
Help of plugin :
* @target MV MZ * @plugindesc You will be able to create skills whose effects are always indeterminate. * @author TYPE74RX-T * @url https://w.atwiki.jp/type74rx-t/pages/221.html * * @param Sustaining motions * @text Sustaining motions * @desc Do you want the motion you set to persist after the battle? ON:Persist OFF:Default motion * @type boolean * @default false * * @command WinMotion * @text Change winning motion * @desc Change the actor’s motion when you win. * * @arg MotionType * @text Motion Type * @desc Choose from a total of 17 different motions. * @default victory * @type select * @option 0.Default * @value victory * @option 1.Walk * @value walk * @option 2.Wait * @value wait * @option 3.Chant * @value chant * @option 4.Guard * @value guard * @option 5.Damage * @value damage * @option 6.Evade * @value evade * @option 7.Thrust * @value thrust * @option 8.Swing * @value swing * @option 9.Projectile Weapon(Missile) * @value missile * @option 10.Skill * @value skill * @option 11.Spell * @value spell * @option 12.Item * @value item * @option 13.Escape * @value escape * @option 14.Dying * @value dying * @option 15.Abnormal * @value abnormal * @option 16.Sleep * @value sleep * @option 17.Dead * @value dead * * @help [SV]Victory Motion * * This plugin is compatible with RPG Maker MV and RPG Maker MZ. * Also, this plugin is for side-view mode only. * * ◆Summary * When you win a battle, you can change the actor’s motion according to * the setting. * For example, it works well when you want to produce the following * situations. * * Example 1: When you’re in a pinch at an event. * Example 2: When you’ve won, but you’ve run out of steam too. * * ◆Usage * [Configuring Plugin Parameters] * ★Sustaining motions * Decides whether or not you want the motion to persist after the fight is * over. * ON: The motion that you are setting will persist until you change the motion * again. * OFF: After the fight is over, the motions you set will return to the * defaults. * * [Motion settings] * You can set it up with the plug-in commands (MV and MZ have different * configuration methods). * Some motions can be posed and not moved from there. * * The timing of the setting can be any time until the end of the battle to * which you want to apply the following settings. * * ★Usage in the MZ version * Plugin File: RX_T_VictoryMotion[SV] * * [Motion Type] * Choose from a total of 17 different motions. * * ★Usage in the MV version * Use the plugin command to configure it as follows. * * motion 1 * * Here’s what poses you’ll find below in which settings. * For example, if it is marked ”Abnormal:15, abnormal, sicked” * * motion 15 * motion abnormal * motion sicked * * All of these commands will have the same meaning, so enter the one you feel * comfortable typing. * * [List of Plug-in Commands for MV] * Default:0, default, victory * Walk:1, walk * Wait:2, wait * Chant:3, chant * Guard:4, guard * Damage:5, damage * Evade:6, evade * Thrust:7, thrust * Swing:8, swing * Projectile weapon:9, missile * Skill:10, skill * Spell:11, spell, magic * Item:12, item * Escape:13, escape * Dying:14, dying * Abnormal:15, abnormal, sicked * Sleep:16, sleep * Dead:17, dead * * ◆License * This plugin is released under MIT license. * http://opensource.org/licenses/mit-license.php