Welcome to PGMZ! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
General Trigger - GeneralTrigger.js
Plugin desc : Trigger Plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com
Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/GeneralTrigger.js
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/GeneralTrigger.js
File name : GeneralTrigger.js
Help of plugin :
@target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/GeneralTrigger.js @plugindesc Trigger Plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- This trigger turns on switches at various points during the game. It is primarily used in conjunction with parallel processing and automatic execution common events. The switch can be turned on at the following times: ・New Game ・Continue ・When the menu screen is closed ・When the options screen is closed ・When the save screen is closed ・When the shop screen is closed ・When moving to another map ・When an item is obtained ・When a member joins or leaves ・When the level increases or decreases Also, depending on the type of trigger, a specified value will be assigned to a variable when the switch turns on. For example, when an item acquisition trigger turns on, the item ID will be stored in the specified variable. You can create specialized acquisition information, etc. This plugin does not have plugin commands. Terms of Use: You may modify and redistribute it without permission from the author, and there are no restrictions on its use (commercial, R18, etc.). This plugin is now yours. @param NewGame @text New Game @desc Switch number to turn ON when starting a new game @type switch @default 0 @param Continue @text Continue @desc Switch number that turns ON when continuing @type switch @default 0 @param Options @text Options screen @desc The switch number that turns ON when you exit the options screen. However, it is invalid on the title screen. @type switch @default 0 @param Menu @text Menu screen @desc Switch number that turns ON when you exit the menu screen @type switch @default 0 @param Save @text Save screen @desc Switch number that turns ON when you exit the save screen @type switch @default 0 @param Battle @text Battle screen @desc Switch number that turns ON when you exit the battle screen @type switch @default 0 @param Shop @text Shop screen @desc Switch number that turns ON when you exit the shop screen @type switch @default 0 @param MoveMap @text Move to another map @desc Switch number that turns ON when moving to another map @type switch @default 0 @param GainItem @text Item Increase/Decrease @desc Switch number that turns ON when adding or removing items @type switch @default 0 @param GainWeapon @text Weapon Increase/Decrease @desc Switch number that turns ON when weapons are added or removed @type switch @default 0 @param GainArmor @text Armor increase/decrease @desc Switch number that turns ON when armor is increased or decreased @type switch @default 0 @param ItemId @text Item ID @desc Variable number that stores the item ID stored when an item, weapon, or armor is obtained @type variable @default 0 @param ItemAmount @text Number of items @desc Variable number that stores the number of items that are added or removed when an item, weapon, or armor is acquired @type variable @default 0 @param AddMember @text Join as a member @desc Switch number that turns ON when joining as a member @type switch @default 0 @param RemoveMember @text Member withdrawal @desc Switch number that turns ON when a member leaves @type switch @default 0 @param LevelUp @text Level Up @desc Switch number that turns ON when leveling up @type switch @default 0 @param LevelDown @text Level Down @desc Switch number that turns ON when the level drops @type switch @default 0 @param ActorId @text Actor ID @desc Variable number to store the actor ID of the actor who joined/left, leveled up, or leveled down @type variable @default 0 @param ValidOnlyMap @text Only valid on the map screen @desc Turn on the switch for increasing/decreasing items and leveling up only on the map screen. (ON/OFF) @type boolean @default false