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Initial State - InitialState.js

Plugin desc : Initial State Plugin

License : MIT License

Author : Triacontane

Website : https://triacontane.blogspot.com

Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/InitialState.js

Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/InitialState.js

File name : InitialState.js

Help of plugin :

@target MZ
@url https://github.com/triacontane/RPGMakerMV/tree/mz_master/InitialState.js
@plugindesc Initial State Plugin
@author Triacontane
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/triacontane-MZ-plugins ).
Original plugin by Triacontane.
Please check the latest official version at:
https://triacontane.blogspot.com
-----

InitialState.js

Assigns an initial state to an enemy character.
Enter the following in the enemy character’s memo field.

<InitialState:3> # State ID [3] will be automatically assigned at the start of
battle.
<InitialState:3> # Same as above.

To set multiple states, specify the IDs separated by commas.
Example: <InitialState:3,4,5>

This plugin does not have a plugin command.

Terms of Use:
You may modify and redistribute this plugin without permission from the
author, and there are no restrictions on its use (commercial, 18+, etc.).
This plugin is now yours.

@param stateList
@text State List
@desc A list of initial states to apply to all enemy characters.
@type struct<STATE>[]
@default []

@param applyTransform
@text Apply to transformation
@desc Apply the initial state even after the enemy character transforms
@type boolean
@default false

@param noApplyHidden
@text Does not apply to hidden states
@desc The initial state is not applied to hidden enemy characters, but is applied when they appear.
@type boolean
@default false

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