Welcome to PGMZ! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
Initial State - InitialState.js
Plugin desc : Initial State Plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com
Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/InitialState.js
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/InitialState.js
File name : InitialState.js
Help of plugin :
@target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/InitialState.js @plugindesc Initial State Plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- InitialState.js Assigns an initial state to an enemy character. Enter the following in the enemy character’s memo field. <InitialState:3> # State ID [3] will be automatically assigned at the start of battle. <InitialState:3> # Same as above. To set multiple states, specify the IDs separated by commas. Example: <InitialState:3,4,5> This plugin does not have a plugin command. Terms of Use: You may modify and redistribute this plugin without permission from the author, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours. @param stateList @text State List @desc A list of initial states to apply to all enemy characters. @type struct<STATE>[] @default [] @param applyTransform @text Apply to transformation @desc Apply the initial state even after the enemy character transforms @type boolean @default false @param noApplyHidden @text Does not apply to hidden states @desc The initial state is not applied to hidden enemy characters, but is applied when they appear. @type boolean @default false