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Remove State Extend - RemoveStateExtend.js
Plugin desc : Conditional State Release Plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com
Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/RemoveStateExtend.js
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/RemoveStateExtend.js
File name : RemoveStateExtend.js
Help of plugin :
@target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/RemoveStateExtend.js @plugindesc Conditional State Release Plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- RemoveStateExtend.js Extends the conditions for removing a state. You can create states that are removed only when hit by an attack containing (or excluding) a specific attribute, or when hit by a magic attack. You can also create states that are removed only when HP falls below a specified value. Set a list of conditions using parameters. This is a memo field that adjusts (adds) the probability of removing a state. Valid for actor, class, weapon, armor, enemy character, and state memo fields. Example: The state ID [3] is removed with a 20% increase. <State Remove Adjustment 3:20> This plugin requires the base plugin ”PluginCommonBase.js.” ”PluginCommonBase.js” is located in the following folder under the RPG Maker MZ installation folder: dlc/BasicResources/plugins/official Terms of Use: You may modify and redistribute this plugin without permission, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours. @param byDamageList @text List of damage removals @desc This conditionally clears the state when damage is received. It operates independently of the corresponding item in the database. @type struct<DAMAGE>[] @default [] @param byAcceptedList @text List of actions taken to unlock @desc Cancels the state when an action is received. This includes actions by allies and yourself. @type struct<DAMAGE>[] @default [] @param byCountList @text List of unlocks based on number of turns @desc The reduction condition for states with a specified number of continuous turns will be the specified condition instead of the number of turns. @type struct<COUNT>[] @default [] @param byAddList @text List of granted states @desc Sets the state that will be removed by the given state. @type struct<ADD>[] @default []