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NUUN Menu Screen - NUUN_MenuScreen.js
Plugin desc : Menu screen EX
License : MIT License
Author : NUUN
Website : https://github.com/nuun888/MZ/blob/master/NUUN_MenuScreen.js
Download Page : https://raw.githubusercontent.com/nuun888/MZ/master/NUUN_MenuScreen.js
File name : NUUN_MenuScreen.js
Help of plugin :
* @target MZ
* @plugindesc Menu screen EX
* @author NUUN
* @base NUUN_Base
* @base NUUN_MenuScreenEXBase
* @orderAfter NUUN_Base
* @version 2.1.1
*
* @help
* Change and extend the menu screen display.
*
* Disable UI Window Criteria
* Displays the display reference position of the window based on the screen. If it is OFF, it will be the default display.
*
* Menu command display mode
* Specifies the display position of the menu command.
*
* Placement mode
* Displays the layout of the menu status window according to the mode set in the menu command display mode.
* Display to the right of the menu command if the menu command display mode is 'left'.
* 'right' displays to the left of menu commands.
* 'top' displays below menu commands.
* 'under' displays above menu commands.
* In case of 'free', it is displayed on the upper left basis (UI window basis invalid basis).
*
* This plug-in supports "NUUN_ActorPicture".
* The standing picture will be displayed even if you do not set it in "NUUN_ActorPicture settings".
* By turning off "Apply NUUN_ActorPicture", the standing picture setting of this plug-in will be applied even when standing picture and face graphic display EX are installed.
* Actor face graphics, standing pictures, and character chips can be set with the actor image base X coordinate and actor image base Y coordinate.
* Also, when setting individually, set the image X coordinate and image Y coordinate of each actor image setting.
* If you want to display the part of the image where the actor is displayed in the center, set the image display start coordinate X and image display start coordinate Y in each "Actor image setting".
*
* Get Display Status Parameter
* actor:Actor game data
*
* Original gauge
* Current value: set by evaluation formula
* Max value: set by maximum value evaluation formula
* Gauge Width: Set by Item, Gauge Width
* Be sure to set the gauge identification ID. Enter any string for the ID. Please be careful not to duplicate.
*
* Image
* Enter the display conditions in javascript in the evaluation expression or string (javaScript). Appears when the conditions are met.
* Always displayed if left blank.
* actor: actor game data
* actor.actor(): actor system data
*
* background image
* The ID is set in the map's tag or plugin command.
* Map settings Note field
* <MenuBackgroundId:[id]> Displays the image of the background image list [id] number for the menu background.
* <MenuBackground:[url]> Displays the image of [url] as the menu background. The path is img/[url].png.
* Example:<MenuBackground:titles1/Bigtree>
* Note that the background set in the plugin parameter takes precedence over the above tag. When 0 is specified, the default background is displayed.
* Please replace [id] and [url] of the tag with numbers or strings.
*
* background image 2
* It is superimposed in front of background image 1 and displayed.
* Use it as background for menu UI.
* If background image 1 is not changed during the game, setting the menu background to background image 2 is no problem.
*
* Change font
* A separate plug-in is required to change the font. (Triacontane-like FontLoad plug-in recommended)
*
* Remarks
* *1
* You can specify the state you want to display in the state evaluation expression of the actor status display item. (Direct entry)
* Specify the state IDs to be displayed separated by , .
* Example
* "1,5,11" Always enclose with ' or "
* "1-10" State display from ID 1 to 10
* "3-11,15"Displays state IDs 3 to 11 and 15
*
* Terms of Use
* This plugin is distributed under the MIT license.
*
* Log
* 8/8/2023 Ver.2.1.1
* Added a function that does not make the sub member's actor image (face graphic) opaque.
* 7/20/2023 Ver.2.1.0
* Added a function that can be specified by occupation ID instead of actor ID in actor image setting.
* 5/14/2023 Ver.2.0.6
* Corrected the description about applying the gauge label to the item name.
* 5/8/2023 Ver.2.0.5
* Added description of condition application of actor status image.
* 5/3/2023 Ver.2.0.4
* Fixed so that the color change of the gauge can be applied to HP, MP, and TP.
* 4/28/2023 Ver.2.0.3
* Added a function to change the font. A separate plug-in is required to change the font.
* 4/1/2023 Ver.2.0.2
* Added an item to display the limit gauge.
* 12/10/2022 Ver.2.0.1
* Changed the Type of color specification plug-in parameter to color. (Ver.1.6.0 or later)
* Changed the Type of icon specified plug-in parameter to icon. (Ver.1.6.0 or later)
* 11/25s/2022 Ver.2.0.0
* Separate files for configuration and processing.
* Added the ability to specify the coordinates and size of the menu command window, menu status window, and menu info window.
* Changed the specification of how to set the menu info window.
* 9/10/2022 Ver.1.8.1
* Fixed the problem that the info window scrolls when the line is specified as one line.
* 8/27/2022 Ver.1.8.0
* Added a function that can display any image in the actor status.
* Fixed the gauge to fit within the actor's display range.
* 8/22/2022 Ver.1.7.2
* Fixed the problem that the font size of the item changed after changing the font size in the text code.
* 7/23/2022 Ver.1.3.1
* Added the ability to specify the range of display states of states.
* 7/23/2022 Ver.1.7.0
* Added a function to display only the states for which you want to display state icons.
* Added a function to display the state displayed in the battle status on the menu screen.
* Fixed the problem that the decimal point was ignored when displaying the % of experience value.
* 7/4/2022 Ver.1.6.5
* Fixed so that the font size of info can be set for each item.
* Added processing by supporting "NUUN_Chaptern" plug-in.
* 6/15/2022 Ver.1.6.4
* Minor fix.
* 6/10/2022 Ver.1.6.3
* Fixed the problem that the parameter is shifted to the right if the name is not entered in the status unique parameter.
* 6/7/2022 Ver.1.6.2
* Conflict measures in some plugins.
* 6/5/2022 Ver.1.6.1
* Fixed an issue where the coordinates of the name of the original parameter of the status were not applied correctly.
* 6/4/2022 Ver.1.6.0
* Added a function that can display the action goal. (NUUN_Destination required)
* 5/29/2022 Ver.1.5.1
* Added the ability to change the background for each map.
* Added plugin command to change background image.
* Changed the background image to a two-layer structure.
* 5/28/2022 Ver.1.5.0
* Added the ability to add your own gauges to the stats that can be displayed.
* Added a function to display the height of the menu command window by the number of commands (MV display).
* 5/22/2022 Ver.1.4.1
* Fixed an issue where the original parameters of stats were not applied.
* Added experience value (no gauge) to status.
* 5/17/2022 Ver.1.4.0
* Added a function that can display character chips.
* Changed the method to select the actor's image from facial graphics, character chips, and images.
* 5/11/2022 Ver.1.3.1
* Add free text to info window.
* 5/11/2022 Ver.1.3.0
* Added a function that can specify the position of the menu command.
* Added a function that allows you to choose whether to insert a footer above the menu commands.
* Added a function to set the font size for each item in the status column.
* 4/10/2022 Ver.1.2.1
* Fixed typos.
* 4/10/2022 Ver.1.2.0
* Added a function that allows you to set normal ability values, additional ability values, and special ability values in the actor display items.
* Fixed an issue where the actor front image was not displayed in face graphics mode.
* Fixed processing related to actor display image display.
* Added a function that can display the info window on the screen and under the command.
* Fixed so that the item display fits within the display area of each actor.
* Fixed the screen when selecting an ally with items and skills to be the same as the menu screen display.
* Changed presets due to version upgrade.
* 1/23/2022 Ver.1.1.1
* Changed the specification of face coordinate setting.
* 1/9/2022 Ver.1.1.0
* Added a function that can specify the character alignment of the display of status items.
* Added experience points to status items.
* Added a function that can specify the font size of the info window.
* Fixed because info preset was blank.
* 12/29/2021 Ver.1.0.1
* Fixed an issue where an error would occur if there was no menu command description.
* 12/29/2021 Ver.1.0.0
* First edition.
*
* @command ChangeBackgroundId
* @desc Change the background image ID of the menu screen. 0 will show the default background.
* @text Change background image ID
*
* @arg backgroundId
* @type number
* @default 0
* @text Background image list ID
* @desc Specifies the background image list. 0 will show the default image.
*
* @param Setting
* @text Common setting
* @default ------------------------------
*
* @param DecimalMode
* @text Rounding off
* @desc Round off the non-display decimal point. (truncated at false)
* @type boolean
* @default true
* @parent Setting
*
* @param WindowUiIgnore
* @text Disable UI Window Criteria
* @desc Make window placement relative to the screen instead of UI relative.
* @type boolean
* @default false
* @parent Setting
*
* @param BackGroundSetting
* @text Background setting
* @default ------------------------------
*
* @param BackGroundImges
* @desc Specifies the background image file name.
* @text background image
* @type file[]
* @dir img/
* @default
* @parent BackGroundSetting
*
* @param BackUiWidth1
* @text Match background image 1 UI
* @desc Match the background size of background image 1 to the UI.
* @type boolean
* @default true
* @parent BackGroundSetting
*
* @param BackGroundImg
* @desc Specify the background image file name to be displayed in front of background image 1.
* @text background image 2
* @type file
* @dir img/
* @default
* @parent BackGroundSetting
*
* @param BackUiWidth
* @text Match background image 2 UI
* @desc Match the background size of background image 2 to the UI.
* @type boolean
* @default true
* @parent BackGroundSetting
*
* @param MenuCommandSetting
* @text Menu command setting
* @default ------------------------------
*
* @param MenuCommandCols
* @text Display Col for Menu Commands
* @desc Col to display for menu commands.
* @type number
* @default 1
* @min 1
* @parent MenuCommandSetting
*
* @param MenuCommandRows
* @text Display Row for Menu Commands
* @desc Row to display for menu commands. 0 for the number of menu commands displayed in the vertical width
* @type number
* @default 0
* @min 0
* @parent MenuCommandSetting
*
* @param MenuCommandX
* @text Menu command X coordinate
* @desc X coordinate of menu command.
* @type number
* @default 0
* @min -9999
* @parent MenuCommandSetting
*
* @param MenuCommandY
* @desc Y coordinate for menu commands.
* @text Menu command Y coordinate
* @type number
* @default 96
* @min -9999
* @parent MenuCommandSetting
*
* @param MenuCommandWidth
* @text Menu command width
* @desc Width of the menu command window.
* @type number
* @default 240
* @min 0
* @parent MenuCommandSetting
*
* @param MenuCommandHeight
* @text Menu command vertical width
* @desc Height of the menu command window. 0 for main area height
* @type number
* @default 410
* @min 0
* @parent MenuCommandSetting
*
* @param MenuCommandPosition
* @desc Specifies the display mode for menu commands.
* @text Menu command display mode
* @type select
* @option None
* @value 'free'
* @option Left
* @value 'left'
* @option Right
* @value 'right'
* @option On screen
* @value 'top'
* @option Bottom of screen
* @value 'under'
* @default 'right'
* @parent MenuCommandSetting
*
* @param CommandHeightMode
* @text Window height mode
* @desc Fits the height of the menu command window to the number of commands.
* @type boolean
* @default false
* @parent MenuCommandSetting
*
* @param CommandWindowVisible
* @text Command window display
* @desc Show window.
* @type boolean
* @default true
* @parent MenuCommandSetting
*
* @param StatusSetting
* @text Menu status setting
* @default ------------------------------
*
* @param StatusList
* @desc Status item setting.
* @text Status item setting
* @type struct<StatusListData>[]
* @default ["{¥"DateSelect¥":¥"1¥",¥"NameColor¥":¥"16¥",¥"ParamName¥":¥"¥",¥"X_Position¥":¥"1¥",¥"Y_Position¥":¥"1¥",¥"X_Coordinate¥":¥"0¥",¥"Y_Coordinate¥":¥"0¥",¥"ItemWidth¥":¥"168¥",¥"SystemItemWidth¥":¥"0¥",¥"Align¥":¥"'left'¥",¥"DetaEval¥":¥"¥",¥"paramUnit¥":¥"¥",¥"Decimal¥":¥"0¥",¥"FontSize¥":¥"0¥",¥"GaugeSetting¥":¥"------------------------------¥",¥"GaugeID¥":¥"¥",¥"GaugeHeight¥":¥"12¥",¥"DetaEval2¥":¥"¥",¥"Color1¥":¥"0¥",¥"Color2¥":¥"0¥",¥"ImgSetting¥":¥"------------------------------¥",¥"ImgData¥":¥"¥",¥"BattleMemberOpacity¥":¥"true¥"}","{¥"DateSelect¥":¥"4¥",¥"NameColor¥":¥"16¥",¥"ParamName¥":¥"¥",¥"X_Position¥":¥"1¥",¥"Y_Position¥":¥"2¥",¥"X_Coordinate¥":¥"0¥",¥"Y_Coordinate¥":¥"0¥",¥"ItemWidth¥":¥"132¥",¥"SystemItemWidth¥":¥"48¥",¥"Align¥":¥"'right'¥",¥"DetaEval¥":¥"¥",¥"paramUnit¥":¥"¥",¥"Decimal¥":¥"0¥",¥"FontSize¥":¥"0¥",¥"GaugeSetting¥":¥"------------------------------¥",¥"GaugeID¥":¥"¥",¥"GaugeHeight¥":¥"12¥",¥"DetaEval2¥":¥"¥",¥"Color1¥":¥"0¥",¥"Color2¥":¥"0¥",¥"ImgSetting¥":¥"------------------------------¥",¥"ImgData¥":¥"¥",¥"BattleMemberOpacity¥":¥"true¥"}","{¥"DateSelect¥":¥"5¥",¥"NameColor¥":¥"16¥",¥"ParamName¥":¥"¥",¥"X_Position¥":¥"1¥",¥"Y_Position¥":¥"3¥",¥"X_Coordinate¥":¥"0¥",¥"Y_Coordinate¥":¥"0¥",¥"ItemWidth¥":¥"0¥",¥"SystemItemWidth¥":¥"0¥",¥"Align¥":¥"'left'¥",¥"DetaEval¥":¥"¥",¥"paramUnit¥":¥"¥",¥"Decimal¥":¥"0¥",¥"FontSize¥":¥"0¥",¥"GaugeSetting¥":¥"------------------------------¥",¥"GaugeID¥":¥"¥",¥"GaugeHeight¥":¥"12¥",¥"DetaEval2¥":¥"¥",¥"Color1¥":¥"0¥",¥"Color2¥":¥"0¥",¥"ImgSetting¥":¥"------------------------------¥",¥"ImgData¥":¥"¥",¥"BattleMemberOpacity¥":¥"true¥"}","{¥"DateSelect¥":¥"3¥",¥"NameColor¥":¥"16¥",¥"ParamName¥":¥"¥",¥"X_Position¥":¥"1¥",¥"Y_Position¥":¥"9¥",¥"X_Coordinate¥":¥"0¥",¥"Y_Coordinate¥":¥"0¥",¥"ItemWidth¥":¥"168¥",¥"SystemItemWidth¥":¥"0¥",¥"Align¥":¥"'left'¥",¥"DetaEval¥":¥"¥",¥"paramUnit¥":¥"¥",¥"Decimal¥":¥"0¥",¥"FontSize¥":¥"0¥",¥"GaugeSetting¥":¥"------------------------------¥",¥"GaugeID¥":¥"¥",¥"GaugeHeight¥":¥"12¥",¥"DetaEval2¥":¥"¥",¥"Color1¥":¥"0¥",¥"Color2¥":¥"0¥",¥"ImgSetting¥":¥"------------------------------¥",¥"ImgData¥":¥"¥",¥"BattleMemberOpacity¥":¥"true¥"}","{¥"DateSelect¥":¥"11¥",¥"NameColor¥":¥"16¥",¥"ParamName¥":¥"¥",¥"X_Position¥":¥"1¥",¥"Y_Position¥":¥"12¥",¥"X_Coordinate¥":¥"0¥",¥"Y_Coordinate¥":¥"-64¥",¥"ItemWidth¥":¥"0¥",¥"SystemItemWidth¥":¥"0¥",¥"Align¥":¥"'left'¥",¥"DetaEval¥":¥"¥",¥"paramUnit¥":¥"¥",¥"Decimal¥":¥"0¥",¥"FontSize¥":¥"0¥",¥"ValueFontFace¥":¥"¥",¥"FontFace¥":¥"¥",¥"GaugeSetting¥":¥"------------------------------¥",¥"GaugeID¥":¥"¥",¥"GaugeHeight¥":¥"12¥",¥"DetaEval2¥":¥"¥",¥"Color1¥":¥"-1¥",¥"Color2¥":¥"-1¥",¥"ImgSetting¥":¥"------------------------------¥",¥"ImgData¥":¥"¥",¥"BattleMemberOpacity¥":¥"true¥"}","{¥"DateSelect¥":¥"12¥",¥"NameColor¥":¥"16¥",¥"ParamName¥":¥"¥",¥"X_Position¥":¥"1¥",¥"Y_Position¥":¥"12¥",¥"X_Coordinate¥":¥"0¥",¥"Y_Coordinate¥":¥"-32¥",¥"ItemWidth¥":¥"0¥",¥"SystemItemWidth¥":¥"0¥",¥"Align¥":¥"'left'¥",¥"DetaEval¥":¥"¥",¥"paramUnit¥":¥"¥",¥"Decimal¥":¥"0¥",¥"FontSize¥":¥"0¥",¥"ValueFontFace¥":¥"¥",¥"FontFace¥":¥"¥",¥"GaugeSetting¥":¥"------------------------------¥",¥"GaugeID¥":¥"¥",¥"GaugeHeight¥":¥"12¥",¥"DetaEval2¥":¥"¥",¥"Color1¥":¥"-1¥",¥"Color2¥":¥"-1¥",¥"ImgSetting¥":¥"------------------------------¥",¥"ImgData¥":¥"¥",¥"BattleMemberOpacity¥":¥"true¥"}","{¥"DateSelect¥":¥"13¥",¥"NameColor¥":¥"16¥",¥"ParamName¥":¥"¥",¥"X_Position¥":¥"1¥",¥"Y_Position¥":¥"12¥",¥"X_Coordinate¥":¥"0¥",¥"Y_Coordinate¥":¥"0¥",¥"ItemWidth¥":¥"0¥",¥"SystemItemWidth¥":¥"0¥",¥"Align¥":¥"'left'¥",¥"DetaEval¥":¥"¥",¥"paramUnit¥":¥"¥",¥"Decimal¥":¥"0¥",¥"FontSize¥":¥"0¥",¥"ValueFontFace¥":¥"¥",¥"FontFace¥":¥"¥",¥"GaugeSetting¥":¥"------------------------------¥",¥"GaugeID¥":¥"¥",¥"GaugeHeight¥":¥"12¥",¥"DetaEval2¥":¥"¥",¥"Color1¥":¥"-1¥",¥"Color2¥":¥"-1¥",¥"ImgSetting¥":¥"------------------------------¥",¥"ImgData¥":¥"¥",¥"BattleMemberOpacity¥":¥"true¥"}"]
* @parent StatusSetting
*
* @param MenuCols
* @text Actor display col
* @desc Col to display for the actor.
* @type number
* @default 4
* @min 1
* @parent StatusSetting
*
* @param MenuRows
* @text Actor Display Row
* @desc Row to display for the actor.
* @type number
* @default 1
* @min 1
* @parent StatusSetting
*
* @param MenuStatusX
* @text Menu status X coordinate
* @desc X coordinate of menu status.
* @type number
* @default 0
* @min -9999
* @parent StatusSetting
*
* @param MenuStatusY
* @desc Y coordinate of menu status
* @text Menu status Y coordinate.
* @type number
* @default 96
* @min -9999
* @parent StatusSetting
*
* @param MenuStatusWidth
* @desc Width of menu status.
* @text Menu status width
* @type number
* @default 0
* @min 0
* @parent StatusSetting
*
* @param MenuStatusHeight
* @desc Vertical width of the menu status.
* @text Menu status vertical width
* @type number
* @default 0
* @min 0
* @parent StatusSetting
*
* @param ArrangementMode
* @text Placement mode
* @desc Placement mode.
* @type select
* @option None
* @value 0
* @option Positional reference for menu commands
* @value 1
* @default 1
* @parent StatusSetting
*
* @param WindowVisible
* @text Menu status window display
* @desc Show window.
* @type boolean
* @default true
* @parent StatusSetting
*
* @param SubMemberOpacity
* @text Sub member opaque display
* @desc Displays sub members as opaque.
* @type boolean
* @default true
* @parent StatusSetting
*
* @param GaugeSetting
* @text Gauge setting
* @default ------------------------------
* @parent StatusSetting
*
* @param HPGaugeWidth
* @text Width of HP gauge
* @desc Specifies the width of the HP gauge.
* @type number
* @default 128
* @min 0
* @parent GaugeSetting
*
* @param MPGaugeWidth
* @text MP gauge width
* @desc Specifies the width of the MP gauge.
* @type number
* @default 128
* @min 0
* @parent GaugeSetting
*
* @param TPGaugeWidth
* @text TP gauge width
* @desc Specifies the width of the TP gauge.
* @type number
* @default 128
* @min 0
* @parent GaugeSetting
*
* @param ExpgaugeSetting
* @text EXP gauge settings
* @default ------------------------------
* @parent StatusSetting
*
* @param ExpDisplayMode
* @text Display of exp
* @desc Specifies the display of experience points.
* @type select
* @option None
* @value 0
* @option Required experience to next level
* @value 1
* @option Current experience gained
* @value 2
* @option Current Acquisition Percentage Display
* @value 3
* @default 1
* @parent ExpgaugeSetting
*
* @param ExpGaugeWidth
* @text Width of Exp Gauge
* @desc Specifies the width of the Exp gauge.
* @type number
* @default 128
* @min 0
* @parent ExpgaugeSetting
*
* @param LabelShow
* @text Label display
* @desc Show label.
* @type boolean
* @default true
* @parent ExpgaugeSetting
*
* @param ExpGaugeColor1
* @desc Exp gauge system color ID 1 (left)
* @text Exp value gauge color 1
* @type color
* @default 17
* @min 0
* @parent ExpgaugeSetting
*
* @param ExpGaugeColor2
* @desc Exp gauge system color ID2 (right)
* @text Exp value gauge color 2
* @type color
* @default 6
* @min 0
* @parent ExpgaugeSetting
*
* @param EXPDecimal
* @text Decimal place number
* @desc The number of decimal places that can be displayed.
* @type number
* @default 2
* @min 0
* @max 99
* @parent ExpgaugeSetting
*
* @param InfoSetting
* @text Menu info setting
* @default ------------------------------
*
* @param MenuInfoWindowSetting
* @desc Info item settings
* @text Info item settings
* @type struct<InfoWindowList>[]
* @default ["{¥"MethodName¥":¥"money¥",¥"ListDateSetting¥":¥"1¥",¥"X_Position¥":¥"568¥",¥"Y_Position¥":¥"504¥",¥"Width¥":¥"240¥",¥"Height¥":¥"0¥",¥"InfoCols¥":¥"1¥",¥"InfoRows¥":¥"1¥",¥"InfoFontSize¥":¥"0¥",¥"WindowVisible¥":¥"true¥"}","{¥"MethodName¥":¥"MainInfo¥",¥"ListDateSetting¥":¥"2¥",¥"X_Position¥":¥"0¥",¥"Y_Position¥":¥"0¥",¥"Width¥":¥"0¥",¥"Height¥":¥"0¥",¥"InfoCols¥":¥"2¥",¥"InfoRows¥":¥"2¥",¥"InfoFontSize¥":¥"0¥",¥"WindowVisible¥":¥"true¥"}"]
* @parent InfoSetting
*
* @param HelpList
* @desc Command help item setting.
* @text Command help item setting
* @type struct<HelpListData>[]
* @default ["{¥"HelpCommandName¥":¥"'Item'¥",¥"HelpCommandText¥":¥"Display the items you have.¥"}","{¥"HelpCommandName¥":¥"'Skill'¥",¥"HelpCommandText¥":¥"Displays the skills you have learned.¥"}","{¥"HelpCommandName¥":¥"'Equip'¥",¥"HelpCommandText¥":¥"Change equip.¥"}","{¥"HelpCommandName¥":¥"'Status'¥",¥"HelpCommandText¥":¥"Display the status of the actor.¥"}","{¥"HelpCommandName¥":¥"'Options'¥",¥"HelpCommandText¥":¥"Change game settings.¥"}","{¥"HelpCommandName¥":¥"'Party'¥",¥"HelpCommandText¥":¥"Change members.¥"}","{¥"HelpCommandName¥":¥"'Save'¥",¥"HelpCommandText¥":¥"Record data.¥"}","{¥"HelpCommandName¥":¥"'Game End'¥",¥"HelpCommandText¥":¥"Exit the game.¥"}"]
* @parent InfoSetting
*
* @param ListData1_10
* @text Display item setting1-10
* @default ------------------------------
* @parent InfoSetting
*
* @param PageList1
* @desc List to display.
* @text Display list 1
* @type struct<InfoListData>[]
* @default ["{¥"DateSelect¥":¥"2¥",¥"X_Position¥":¥"1¥",¥"Y_Position¥":¥"1¥",¥"X_Coordinate¥":¥"0¥",¥"Y_Coordinate¥":¥"0¥",¥"ItemWidth¥":¥"0¥",¥"SystemItemWidth¥":¥"0¥",¥"NameColor¥":¥"16¥",¥"ParamName¥":¥"¥",¥"DataEval¥":¥"¥",¥"Align¥":¥"'right'¥",¥"InfoIcon¥":¥"0¥",¥"Text¥":¥"¥",¥"ContentsFontSize¥":¥"0¥"}"]
* @parent ListData1_10
*
* @param PageList2
* @desc List to display.
* @text Display list 2
* @type struct<InfoListData>[]
* @default ["{¥"DateSelect¥":¥"3¥",¥"X_Position¥":¥"1¥",¥"Y_Position¥":¥"1¥",¥"X_Coordinate¥":¥"0¥",¥"Y_Coordinate¥":¥"0¥",¥"ItemWidth¥":¥"0¥",¥"SystemItemWidth¥":¥"100¥",¥"NameColor¥":¥"16¥",¥"ParamName¥":¥"Location:¥",¥"DataEval¥":¥"¥",¥"Align¥":¥"'left'¥",¥"InfoIcon¥":¥"0¥",¥"Text¥":¥"¥",¥"ContentsFontSize¥":¥"0¥"}","{¥"DateSelect¥":¥"1¥",¥"X_Position¥":¥"2¥",¥"Y_Position¥":¥"1¥",¥"X_Coordinate¥":¥"0¥",¥"Y_Coordinate¥":¥"0¥",¥"ItemWidth¥":¥"0¥",¥"SystemItemWidth¥":¥"120¥",¥"NameColor¥":¥"16¥",¥"ParamName¥":¥"PlayTime:¥",¥"DataEval¥":¥"¥",¥"Align¥":¥"'left'¥",¥"InfoIcon¥":¥"0¥",¥"Text¥":¥"¥",¥"ContentsFontSize¥":¥"0¥"}","{¥"DateSelect¥":¥"6¥",¥"X_Position¥":¥"1¥",¥"Y_Position¥":¥"2¥",¥"X_Coordinate¥":¥"0¥",¥"Y_Coordinate¥":¥"0¥",¥"ItemWidth¥":¥"816¥",¥"SystemItemWidth¥":¥"0¥",¥"NameColor¥":¥"16¥",¥"ParamName¥":¥"¥",¥"DataEval¥":¥"¥",¥"Align¥":¥"'right'¥",¥"InfoIcon¥":¥"0¥",¥"Text¥":¥"¥",¥"ContentsFontSize¥":¥"0¥"}"]
* @parent ListData1_10
*
* @param PageList3
* @desc List to display.
* @text Display list 3
* @type struct<InfoListData>[]
* @default []
* @parent ListData1_10
*
* @param PageList4
* @desc List to display.
* @text Display list 4
* @type struct<InfoListData>[]
* @default []
* @parent ListData1_10
*
* @param PageList5
* @desc List to display.
* @text Display list 5
* @type struct<InfoListData>[]
* @default []
* @parent ListData1_10
*
* @param PageList6
* @desc List to display.
* @text Display list 6
* @type struct<InfoListData>[]
* @default []
* @parent ListData1_10
*
* @param PageList7
* @desc List to display.
* @text Display list 7
* @type struct<InfoListData>[]
* @default []
* @parent ListData1_10
*
* @param PageList8
* @desc List to display.
* @text Display list 8
* @type struct<InfoListData>[]
* @default []
* @parent ListData1_10
*
* @param PageList9
* @desc List to display.
* @text Display list 9
* @type struct<InfoListData>[]
* @default []
* @parent ListData1_10
*
* @param PageList10
* @desc List to display.
* @text Display list 10
* @type struct<InfoListData>[]
* @default []
* @parent ListData1_10
*
* @param ActorSetting
* @text Actor settings
* @default ------------------------------
*
* @param GraphicMode
* @desc Specifies the actor image to display.
* @text Display actor image
* @type select
* @option None
* @value 'none'
* @option Face
* @value 'face'
* @option Img
* @value 'img'
* @default 'face'
* @parent ActorSetting
*
* @param ActorsImgList
* @text Image settings
* @desc Actor image settings
* @default []
* @type struct<actorImgList>[]
* @parent ActorSetting
*
* @param ActorPictureData
* @text NUUN_ActorPicture settings
* @desc Actor image settings in "NUUN_ActorPicture"
* @default []
* @type struct<ActorPictureDataList>[]
* @parent ActorSetting
*
* @param ActorPictureEXApp
* @text Apply NUUN_ActorPicture
* @desc Apply the image change of "NUUN_ActorPicture". If you turn it off, the settings in this plugin will be applied.
* @type boolean
* @default true
* @parent ActorSetting
*
* @param ActorImg_X
* @text Actor image base X coordinate
* @desc Basic X coordinate of the actor image
* @type number
* @max 9999
* @min -9999
* @default 0
* @parent ActorSetting
*
* @param ActorImg_Y
* @text Actor image base Y coordinate
* @desc Basic Y coordinate of the actor image
* @type number
* @max 9999
* @min -9999
* @default 0
* @parent ActorSetting
*
*