Welcome to PGMZ! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
NUUN Playback Rate Battle Log - NUUN_PlaybackRateBattleLog.js
Plugin desc : Play rate battle log display
License : MIT License
Author : NUUN
Website : https://github.com/nuun888/MZ/blob/master/NUUN_PlaybackRateBattleLog.js
Download Page : https://raw.githubusercontent.com/nuun888/MZ/master/NUUN_PlaybackRateBattleLog.js
File name : NUUN_PlaybackRateBattleLog.js
Help of plugin :
* @target MZ * @plugindesc Play rate battle log display * @author NUUN * @version 1.0.4 * @orderAfter BattleLogToMessage * * @help * HP, MP, TP regeneration rate damage and recovered regeneration amount will be displayed in the battle log. * * Log * 1/7/2024 Ver.1.0.4 * Corrected to display the replay log before the incapacity log when incapacitated due to slip damage. * 8/25/2023 Ver.1.0.3 * Fixed an issue where the playback log was not displayed when used in conjunction with the battle log message display plugin. * 6/22/2023 Ver.1.0.0 * Fixed an issue where the battle log was not cleared. * 6/22/2023 Ver.1.0.0 * Fixed an issue where - was displayed in the recovery text. * 1/21/2022 Ver.1.0.0 * First edition. * * @param PlaybackRateHPRecoveryText * @desc Text when recovering HP %1: Regenerated target %2: Regenerated amount * @text Text when recovering HP * @type string * @default %1 is HP has been recovered by %2! * * @param PlaybackRateHPDamageText * @desc Text during HP damage %1: Regenerated target %2: Regenerated amount * @text HP damage text * @type string * @default %1 is HP has decreased by %2! * * @param PlaybackRateMPRecoveryText * @desc Text when recovering MP %1: Regenerated target %2: Regenerated amount * @text MP recovery text * @type string * @default %1 is MP has been recovered by %2! * * @param PlaybackRateMPDamageText * @desc Text during MP damage %1: Regenerated target %2: Regenerated amount * @text MP damage text * @type string * @default %1 is MP has decreased by %2! * * @param PlaybackRateTPRecoveryText * @desc Text when recovering TP %1: Regenerated target %2: Regenerated amount * @text TP recovery text * @type string * @default %1 is TP has accumulated %2! * * @param PlaybackRateTPDamageText * @desc Text during TP damage %1: Regenerated target %2: Regenerated amount * @text TP damage text * @type string * @default %1 is TP has decreased by %2! * *