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NRP Auto State - NRP_AutoState.js
Plugin desc : v1.02 Automatically adds the state.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Takeshi Sunagawa (https://newrpg.seesaa.net/)
Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_AutoState.js
Desc page : https://newrpg.seesaa.net/article/500375292.html
Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_AutoState.js
File name : NRP_AutoState.js
Help of plugin :
Automatically adds the state. * It can be implemented as a trait of a class, equipment, enemy, etc. * * It can also be set to always be in state * or only added at the start of battle. * * ------------------------------------------------------------------- * [Usage] * ------------------------------------------------------------------- * Specify the following in the notes for * actor, class, enemy, skill, equipment, and state. * For skills, these are passive skills * that function only by being learned. * * <AutoState:15> * A state with the specified ID is automatically added. * * <AutoState:1 + Math.randomInt(10)> * Formulas can also be used. * The above adds 1 to 10 states at random. * Math.randomInt(10) means 0-9. * * <AutoState:1,2> * Multiple designations are also possible. * * <BattleStartState:99> * A state with the specified ID is added at the start of battle. * Unlike <AutoState>, the effect is interrupted. * Numbers and multiple designations can be specified * in the same way as <AutoState>. * * <BattleStartStateRate:50> * You can specify the probability of adding a state. * If omitted, the probability is 100%. * * ------------------------------------------------------------------- * [Terms] * ------------------------------------------------------------------- * There are no restrictions. * Modification, redistribution freedom, commercial availability, * and rights indication are also optional. * The author is not responsible, * but will deal with defects to the extent possible. * * @----------------------------------------------------- * @ [Plugin Parameters] * @----------------------------------------------------- * * @param AutoStateOnlyBattle * @type boolean * @default false * @desc Limit the effect of auto state to during battle. * It will no longer be reflected in the status display. * * @param ClearStateOnDead * @type boolean * @default true * @desc During dead, the auto state is suspended. * State is re-assigned on revival.