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NRP Class Change Scene - NRP_ClassChangeScene.js
Plugin desc : v1.042 A class change system will be implemented.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)
Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_ClassChangeScene.js
Desc page : http://newrpg.seesaa.net/article/483459448.html
Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_ClassChangeScene.js
File name : NRP_ClassChangeScene.js
Help of plugin :
A class change system will be implemented. * * ◆Main Features * - Displays parameter changes * and learnable skills after class change. * - Can set up an advanced class that can change classes * when the conditions are met. * - Class change commands can be added to the menu screen. * - Different images can be specified for different professions and actors. * (Face, Character, Battler) * * ------------------------------------------ * ■Usage * ------------------------------------------ * Register your candidate professions * in the "ClassList" of the plugin parameters. * You can also set the class change condition at that time. * Classes that do not meet the conditions will not be displayed. * * It is also possible to display different images * for each class and actor by registering face graphics * and pictures in "ClassImageList". * * If you execute the following plugin command, * the class change screen will be displayed. * If you turn on "ShowMenuCommand", * you can also call it from the menu screen. * * ------------------------------------------ * ■Plugin Command * ------------------------------------------ * ◆SceneStart * Call the class change screen. * You can specify the actor to be the target of the class change. * If you do not specify, the actors' selection screen * will be displayed first. * * You can also specify an additional ClassList. * This is useful, for example, for professions * that can only be class changed in certain locations. * * ------------------------------------------ * ■Note of Classes * ------------------------------------------ * If you write the following, the description * will be displayed on the class change screen. * Line breaks and control characters are also possible. * * <ClassMessage> * ~Text~ * </ClassMessage> * * [Terms] * There are no restrictions. * Modification, redistribution freedom, commercial availability, * and rights indication are also optional. * The author is not responsible, * but will deal with defects to the extent possible. * * @command SceneStart * @desc Call the class change screen. If no actor is specified, the selection screen for actors is also displayed. * * @arg Actor * @type actor * @desc This is the actor to be targeted. If not specified, the screen for selecting actors will be displayed. * * @arg VariableActor * @type variable * @desc Specify the target actor as a variable. * This one has priority. * * @arg AddClassList * @type struct<Class>[] * @desc This is the additional ClassList. * Combine with the ClassList of the plugin parameter. * * * * @param ClassList * @type struct<Class>[] * @desc This is a list of targets for class change. * Register, including conditions. * * @param KeepExp * @type boolean * @default false * @desc Make sure that experience is retained during class changes. * * @param NoDuplicate * @type boolean * @default false * @desc It is prohibited to have multiple actors change classes to the same class. * * @param ClassChangeMessage * @type string * @desc This is the message when changing classes. * %1=Actor, %2=Class。blank to hide. * * @param SoundSuccess * @type file * @dir audio/se * @desc The sound effect when a class change is successfully. * If not specified, the default decision sound will be played. * * @param <Layout> * @desc Items related to the layout of the class change screen. * * @param SortClassId * @parent <Layout> * @type boolean * @default false * @desc Sorts the list in ClassId order. * * @param ClassListWidth * @parent <Layout> * @type number * @default 280 * @desc The width of the Class List. * * @param DisplayListLevel * @parent <Layout> * @type boolean * @default true * @desc Displays the level in the Class List. * * @param MessageFontSize * @parent <Layout> * @type number * @desc This is the font size of the class description. * If not specified, use the system setting. * * @param DisplayParameters * @parent <Layout> * @type string * @default 0,1,2,3,4,5,6,7 * @desc The parameter to display. Default: 0,1,2,3,4,5,6,7 * 0: MHP to 7: Luck. * * @param ParamFontSize * @parent <Layout> * @type number * @desc This is the font size of the class parameters. * If not specified, use the system setting. * * @param ParamLineHeight * @parent <Layout> * @type number * @default 36 * @desc The height of a single line of the class parameters. * Default:36 * * @param <Layout Image> * @desc This item is used to set the image for the class change screen. * * @param ClassImageList * @parent <Layout Image> * @type struct<ClassImage>[] * @desc This is a list for setting images for each class and actor. * * @param UseClassImage * @parent <Layout Image> * @type boolean * @default true * @desc The images (other than pictures) set in ClassImageList will be reflected in the battle, menu, and other. * * @param ReverseImagePos * @parent <Layout Image> * @type boolean * @default false * @desc Reverses the placement of parameters and images left and right. * * @param PictureOnScroll * @parent <Layout Image> * @type boolean * @default true * @desc Link the picture to the up/down scroll. * * @param PictureAdjustX * @parent <Layout Image> * @type number @min -9999 @max 9999 * @default 0 * @desc Adjusts the x-coordinate for displaying the picture. * * @param PictureAdjustY * @parent <Layout Image> * @type number @min -9999 @max 9999 * @default 0 * @desc Adjusts the y-coordinate for displaying the picture. * * @param PictureOpacity * @parent <Layout Image> * @type number * @default 128 * @desc The opacity of the picture. * * @param <Learn Skills> * @desc These are the related items of learned skills. * * @param ShowSkillsType * @parent <Learn Skills> * @type select * @option No display @value * @option Show under @value under * @option Display other page @value page * @default page * @desc Set the placement to display the learned skills in the class information. * * @param ShowUnlearnedSkills * @parent <Learn Skills> * @type select * @option No display @value * @option Display @value show * @option Mask Display @value mask * @default mask * @desc Displays unlearned skills in class information. * * @param SkillFontSize * @parent <Learn Skills> * @type number * @desc The font size of the skill name. * If not specified, use the system setting. * * @param <Menu Command> * @desc This is a related item for displaying class changes in menu commands. * * @param ShowMenuCommand * @parent <Menu Command> * @type boolean * @default false * @desc Add class change to the menu command. * * @param ShowMenuCommandPosition * @parent <Menu Command> * @type number * @default 3 * @desc This is the position to insert the class change into the menu command. 0 is the first position. * * @param ClassChangeName * @parent <Menu Command> * @type text * @default Class Change * @desc Sets the display command name for the class change. * * @param MenuCommandSwitch * @parent <Menu Command> * @type switch * @desc Displays the command only when the switch is on. * If it is blank, it will always be displayed. * * @param ClassChangeSymbol * @parent <Menu Command> * @type text * @default classchange * @desc Sets the symbol for the class change. * This value can be used when working with other plugins.