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NRP Count Time Turn Battle - NRP_CountTimeTurnBattle.js

Plugin desc : v1.051 A dream battle system that forcefully blends turn-based and CTB.

License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation

Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)

Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_CountTimeTurnBattle.js

Desc page : http://newrpg.seesaa.net/article/472839675.html

Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_CountTimeTurnBattle.js

File name : NRP_CountTimeTurnBattle.js

Help of plugin :

Multiple characters act together like a typical turn-based system.
 * However, a character with high agility will get more turns
 * in proportion to that number.
 * Conversely, slower characters can have their turns skipped.
 *
 * For more information, please see below.
 * http://newrpg.seesaa.net/article/472839675.html
 *
 * This plugin does not display order by itself.
 * Please use it in combination with NRP_VisualTurn.js.
 * http://newrpg.seesaa.net/article/472840225.html
 * 
 * [Terms]
 * There are no restrictions.
 * Modification, redistribution freedom, commercial availability,
 * and rights indication are also optional.
 * The author is not responsible,
 * but we will respond to defects as far as possible.
 *
 * @param <Basic>
 *
 * @param number
 * @parent <Basic>
 * @type number
 * @default 9
 * @desc The number of battler to calculate the turn order.
 * This is the number of battler to be displayed. default 9.
 *
 * @param <Battle Start>
 *
 * @param actorStartRandomWt
 * @parent <Battle Start>
 * @type number
 * @default 0
 * @desc Distribute the actors' initial wait time by the numerical %.
 * Example: 20 distributes 90-110%. 0 if not specified.
 *
 * @param enemyStartRandomWt
 * @parent <Battle Start>
 * @type number
 * @default 20
 * @desc Distribute the enemys' initial wait time by the numerical %.
 * Example: 20 distributes 90-110%. 0 if not specified.
 *
 * @param preemptiveAdvantage
 * @parent <Battle Start>
 * @type number
 * @default 50
 * @desc Advantage to actors during a preemptive attack.
 * Speed up their turn by the % of the specified number.
 *
 * @param surpriseAdvantage
 * @parent <Battle Start>
 * @type number
 * @default 50
 * @desc Advantage to enemys during a surprise attack.
 * Speed up their turn by the % of the specified number.
 *
 * @param startTurn
 * @parent <Battle Start>
 * @type select
 * @option 0
 * @option 1
 * @default 1
 * @desc Sets the number of turns at the start of battle.
 * It is used to determine the enemy's action. default 1. MV's default 0.

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