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NRP Count Time Turn Battle - NRP_CountTimeTurnBattle.js
Plugin desc : v1.051 A dream battle system that forcefully blends turn-based and CTB.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)
Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_CountTimeTurnBattle.js
Desc page : http://newrpg.seesaa.net/article/472839675.html
Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_CountTimeTurnBattle.js
File name : NRP_CountTimeTurnBattle.js
Help of plugin :
Multiple characters act together like a typical turn-based system. * However, a character with high agility will get more turns * in proportion to that number. * Conversely, slower characters can have their turns skipped. * * For more information, please see below. * http://newrpg.seesaa.net/article/472839675.html * * This plugin does not display order by itself. * Please use it in combination with NRP_VisualTurn.js. * http://newrpg.seesaa.net/article/472840225.html * * [Terms] * There are no restrictions. * Modification, redistribution freedom, commercial availability, * and rights indication are also optional. * The author is not responsible, * but we will respond to defects as far as possible. * * @param <Basic> * * @param number * @parent <Basic> * @type number * @default 9 * @desc The number of battler to calculate the turn order. * This is the number of battler to be displayed. default 9. * * @param <Battle Start> * * @param actorStartRandomWt * @parent <Battle Start> * @type number * @default 0 * @desc Distribute the actors' initial wait time by the numerical %. * Example: 20 distributes 90-110%. 0 if not specified. * * @param enemyStartRandomWt * @parent <Battle Start> * @type number * @default 20 * @desc Distribute the enemys' initial wait time by the numerical %. * Example: 20 distributes 90-110%. 0 if not specified. * * @param preemptiveAdvantage * @parent <Battle Start> * @type number * @default 50 * @desc Advantage to actors during a preemptive attack. * Speed up their turn by the % of the specified number. * * @param surpriseAdvantage * @parent <Battle Start> * @type number * @default 50 * @desc Advantage to enemys during a surprise attack. * Speed up their turn by the % of the specified number. * * @param startTurn * @parent <Battle Start> * @type select * @option 0 * @option 1 * @default 1 * @desc Sets the number of turns at the start of battle. * It is used to determine the enemy's action. default 1. MV's default 0.