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Fes Style Battle - FesStyleBattle.js

Plugin desc : It will be a battle screen in the style of RPG Maker Fes.

License : MIT License

Author : あわやまたな (Awaya_Matana)

Website : https://awaya3ji.seesaa.net/

Desc page : https://awaya3ji.seesaa.net/article/488936194.html

File name : FesStyleBattle.js

Help of plugin :

* @target MZ
* @plugindesc It will be a battle screen in the style of RPG Maker Fes.
* @author あわやまたな (Awaya_Matana)
* @url https://awaya3ji.seesaa.net/article/488936194.html
* @help Ver.5.1.4
* 【Plugin Commands】
* You can hide or restore the status window and log window.
*
* 【Note】
* <hideStatus> //Hide status window.
* <hideLog> //Hide log window.
* <hideStatusAndLog> //hide both.
* If you enter these tags in the note field of the skill,
* it will be hidden until the skill is activated.
*
* @param window
* @text Window Settings
* @desc Make window settings.
* @type struct<window>
* @default {"skin":"","opacity":"-1","padding":"192","nameBox":"{¥"skin¥":¥"¥",¥"opacity¥":¥"-1¥"}","help":"{¥"skin¥":¥"¥",¥"opacity¥":¥"-1¥"}","skill":"{¥"skin¥":¥"¥",¥"opacity¥":¥"-1¥",¥"wide¥":¥"false¥",¥"maxLines¥":¥"7¥",¥"maxCols¥":¥"2¥"}","item":"{¥"skin¥":¥"¥",¥"opacity¥":¥"-1¥"}","partyCommand":"{¥"skin¥":¥"¥",¥"opacity¥":¥"-1¥",¥"wide¥":¥"false¥",¥"maxLines¥":¥"1¥",¥"maxCols¥":¥"2¥"}","actorCommand":"{¥"skin¥":¥"¥",¥"opacity¥":¥"-1¥",¥"wide¥":¥"false¥",¥"maxLines¥":¥"2¥",¥"maxCols¥":¥"2¥",¥"mixSkillTypes¥":¥"true¥"}","enemy":"{¥"skin¥":¥"¥",¥"opacity¥":¥"-1¥",¥"wide¥":¥"false¥",¥"maxLines¥":¥"2¥",¥"maxCols¥":¥"2¥"}","log":"{¥"skin¥":¥"¥",¥"opacity¥":¥"-1¥",¥"maxLines¥":¥"3¥"}","status":"{¥"x¥":¥"0¥",¥"width¥":¥"172¥",¥"height¥":¥"-1¥",¥"rowSpacing¥":¥"6¥",¥"minLines¥":¥"4¥",¥"slideDuration¥":¥"14¥",¥"backExtend¥":¥"108¥",¥"backGradWidth¥":¥"96¥",¥"cursorOffsetX¥":¥"16¥",¥"cursorFilterAreaExtraWidth¥":¥"128¥"}"}
*
* @param battleLog
* @text Battle Log Settings
* @desc Make settings related to the battle log.
* @type struct<battleLog>
* @default {"fesMode":"true","playOk":"true","skipMode":"true","emergeMessageStyle":"1","emergeTroopMessage1":"A horde of monsters emerged!","emergeTroopMessage2":"A horde of %1s emerged!"}
*
* @param actor
* @text Actor Settings
* @desc Make settings for actors.
* @type struct<actor>
* @default {"stateSprite":"false","stateSpriteX":"0","stateSpriteY":"0","separateIcon":"true","emptyIconId":"16","stepForward":"true","extraMotion":"true","whiten":"false","damageEffect":"shakeAndFlash","amplitude":"4","randomShake":"false"}
*
* @param enemy
* @text Enemy Settings
* @desc Make settings for enemies.
* @type struct<enemy>
* @default {"offsetX":"48","offsetY":"48","stepForward":"true","extraMotion":"true","whiten":"false","damageEffect":"shakeAndFlash","amplitude":"4","randomShake":"false","collapseEffect":"plain"}
*
* @param faceFrame
* @text Face Frame Settings
* @desc Make settings related to the actor's face image.
* @type struct<faceFrame>
* @default {"faceRect":"true","offsetX":"0","offsetY":"16"}
*
* @command hideStatusWindow
* @text Hide Status Window
* @desc Hide status window.
*
* @command showStatusWindow
* @text Show Status Window
* @desc Show status window.
*
* @command hideLogWindow
* @text Hide Log Window
* @desc Hide log window.
*
* @command showLogWindow
* @text Show Log Window
* @desc Show log window.
*

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