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Fes Style Cutin - FesStyleCutin.js
Plugin desc : Enables Maker Fes style cut-in.
License : MIT License
Author : あわやまたな (Awaya_Matana)
Website : https://awaya3ji.seesaa.net/
Desc page : https://awaya3ji.seesaa.net/article/496731308.html
File name : FesStyleCutin.js
Help of plugin :
* @target MZ MV
* @plugindesc Enables Maker Fes style cut-in.
* @author あわやまたな (Awaya_Matana)
* @url https://awaya3ji.seesaa.net/article/496731308.html
* @help Ver.1.2.1
* Portraits and animations are displayed when using skills.
*
* 【Plugin Command】
* You can change the portrait as the story progresses.
*
* 【Plugin Command (MV)】
* fesStyleCutin changePortrait (Actor ID) (Filename) (X) (Y)
* You can change the portrait as the story progresses.
* You can omit the X and Y coordinates.
*
* 【Note】
* <fesStyleCutin>
* A cut-in is inserted by typing in the skill note.
*
* @command changePortraitImage
* @text Change Portrait Image
* @desc Change portrait.
*
* @arg portrait
* @text Portrait
* @desc Leave the coordinates blank and keep the status quo
* @type struct<portrait>
* @default {"x":"","y":""}
*
* @param se
* @text SE
* @desc SE that plays at the start of cut-in
* @type struct<se>
* @default {"name":"Flash2","volume":"90","pitch":"100","pan":"0"}
*
* @param pictureId
* @text Picture ID
* @desc Picture ID used for portrait display
* @default 1
* @type number
*
* @param animationId
* @text Animation
* @desc An animation played in the cut-in.
* @default
* @type animation
*
* @param resultPortraits
* @text FesStyleResult's Portraits
* @desc If FesStyleResult exists, use its portraits.
* @default true
* @type boolean
*
* @param portraitSettings
* @text Portrait Settings
* @desc Set the basic parameters for portrait display.
* @type struct<portraitSettings>
* @default {"barsHeight":"96","gradientWidth":"96","barsOpacity":"192","offsetX":"-48","offsetY":"174","slideDuration":"8"}
*
* @param portraits
* @text Portraits
* @desc Select a portrait to use for each actor.
* @type struct<portrait>[]
*