MZ plugins
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MZ plugins
Author : munokura
You can specify whether or not events are allowed to pass through in the region, and you can control the self-switch when passing through an event.
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MZ plugins
Author : TYPE74RX-T
You will be able to create skills whose effects are always indeterminate.
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MZ plugins
Author : munokura
v1.0.2 Displays animated lights at events.
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MZ plugins
Author : TYPE74RX-T
Allows you to delete or restore switch and variable names at once.
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MZ plugins
Author : munokura
Displays fog-like effects in battle scenes.
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MZ plugins
Author : TYPE74RX-T
Gathering the specified events to the player's location. And, You can also gathering events by specifying the coordinates.
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MZ plugins
Author : TYPE74RX-T
It is possible to create a state that does not change state at all.
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MZ plugins
Author : TYPE74RX-T
You will be able to operate the self-switch in batches.
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MZ plugins
Author : TYPE74RX-T
You can create a state where your HP remains even if you take heavy, life-threatening damage.
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MZ plugins
Author : TYPE74RX-T
You can create skills and items that deal damage while ignoring
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MZ plugins
Author : TYPE74RX-T
You can limit the actors who can give the finishing blow to the enemy.
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MZ plugins
Author : TYPE74RX-T
Absorbs damage below a specified value(actors & enemies).
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MZ plugins
Author : TYPE74RX-T
You will be able to set special skill costs.
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MZ plugins
Author : TYPE74RX-T
It is possible to call up events you’ve set up in your map from other events.
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MZ plugins
Author : TYPE74RX-T
You will be able to operate the self-switch in batches.
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MZ plugins
Author : Triacontane
Common Call Plugin with Arguments
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MZ plugins
Author : TYPE74RX-T
Encounter steps can be changed through event settings.
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MZ plugins
Author : TYPE74RX-T
Enable conditional branching by self-switch when setting battle events.
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MZ plugins
Author : Triacontane
Conditional State Grant Plugin
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MZ plugins
Author : TYPE74RX-T
The event command ”Change Battle Back” will be available during battle.
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